Category Archives: Games

Twilight Struggle, May 27 2012

Sunday morning Ted text me to say he was not working that day and would I like to get together for a game.

Turned out that it was just going to be Ted and I so we decided to play my favorite two player game Twilight Struggle

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT’s other card-driven games, decision-making is a challenge; how to best use one’s cards and units given consistently limited resources?

Twilight Struggle’s Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

This was Ted’s first time playing.

This is a really great game with lots of hard choices, each one seeming like the lesser of two evils. The game really simulates the cold war very well, with each super power battling for influence across the globe.

Ted won the game on the fourth turn.

I have never won a game of Twilight Struggle, but That does not diminish my love for it.


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Posted by on May 30, 2012 in Games


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Game Night: May 24, 2012

I know I have not posted anything in a long time, I will try to be much better in the future.

This past Thursday, It was a fairly decent size group including Brett, Sadie, Anna, Brian, Alan, Marcus, Ted and myself.

We split into two groups.

Anna, Alan, Marcus and Ted played Genoa

In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one’s own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. Flexible rules allow for negotiating almost everything in the game.

Marcus, Anna, Alan had played the game before and have always enjoyed it in the past. Ted had never played the game before. Alan won the game. After I asked Ted what he thought and he said it was a great game and very interactive.

The rest of the group, Brett, Sadie, Brian and myself played Talisman

Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory. Part of the Talisman series of games.

Brett and I had played this before. Brian and Sadie had never played. At the beginning both Sadie and Brian thought it was going to be too complicated. However, after a while they both realized that it was a pretty simple roll and move game. However, Talisman is always a long game and therefore we did not finish and left the game up, so we could continue later.

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Posted by on May 25, 2012 in Games



Game Night: 02/23/2012

We played Munchkin this week.

Publisher’s Description

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience… with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm… or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon…

And it’s illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff.


Part of the Munchkin series.

In October 2009, Munchkin Holiday Edition was released exclusively for Barnes & Noble: “This special Holiday Edition comes in a box with a unique cover design. It includes all the classic Munchkin cards, in full color for the first time! It also includes the brand new expansion, Waiting For Santa, with 15 new monsters and treasure to add Christmas spice to the Munchkin fruitcake!”

Another variant, Munchkin: Bobblehead Edition, contains both the standard Munchkin card game and the Munchkin Bobblehead. It comes with a red d6 instead of the normal white one.

In May 2010, Steve Jackson Games made the “big announcement.” Starting with the 19th printing, Munchkin will be in full color. At the same time, the rules were expanded and tweaked, and some of the cards were changed slightly. All future printings of the various Munchkin games will be in full color (for those not already so) and will have the new card text and the new rules. The full changelog is available at the Munchkin website. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful.


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Posted by on February 28, 2012 in Games



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