Sunday morning Ted text me to say he was not working that day and would I like to get together for a game.
Turned out that it was just going to be Ted and I so we decided to play my favorite two player game Twilight Struggle
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT’s other card-driven games, decision-making is a challenge; how to best use one’s cards and units given consistently limited resources?
Twilight Struggle’s Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.
This was Ted’s first time playing.
This is a really great game with lots of hard choices, each one seeming like the lesser of two evils. The game really simulates the cold war very well, with each super power battling for influence across the globe.
Ted won the game on the fourth turn.
I have never won a game of Twilight Struggle, but That does not diminish my love for it.