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Monthly Archives: December 2011

Review: The Muppets

Anna, Brian and I went to go see The Muppets on saturday.

I’m dating myself here, but I saw the original Muppet Movie in the theatre when I was a kid. I was a big fan of the Muppet Show when it originally aired. So I was kinda looking forward to seeing the new film.

It is a wonderful film so funny and heartfelt.

The film stars Jason Segel and Amy Adams. They are perfect in their roles, giving off the right amount of naive innocence and charm.

I loved this film right from the beginning with Walter’s intro story that lead into the first musical number, and I was hooked.

The film has so many homages to the original Muppet movie and the Muppet Show and numerous cameos.

The film has lots of laughs, songs and smiles. The songs are really great also with some Muppet Show moments. I think its one of the best films that I have seen this year.

So if you have kids or you are just a big kid yourself, go see the The Muppets.

 

 

 
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Posted by on December 4, 2011 in Movies

 

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Game Night: December 2, 2011

So Allison was showing off her wedding dress to the girls and the guys went down and played a game of Space Alert.

It’s a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

On 2 CDs (or Scenario cards if you don’t have a CD player available) are ten minute long soundtracks that represent central computer announcements about the presence of various threats. These vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety.

The game offers several difficulty levels, huge variability and a unique experience for one to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.

So playing Space Alert was Ted, Brett, Eric, Alan and myself.

We played three different games adding to difficulty as we played on. We lost the first game and won the other two.

I think we all had a really good time.

 
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Posted by on December 4, 2011 in Games

 

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Game Day: November 12, 2011

Saturday we had an all day Twilight Imperium game. Marcus hosted the game and we all arrived about 10:00 in the morning. Playing that day was Marcus, Anna, Alan, Brett, Ted and myself.

Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.

TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The ‘designer notes’ in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from ‘Puerto Rico’ to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of ‘Settlers of Catan’, while the “Command” system cleverly improves on the ‘oil’ logistical mechanism of ‘Attack’ to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.

The morning started off slow, Marcus and no coffee, but Anna and brought a coffee cake.  It had been three years since we had played and it was the first time Brett and Ted had played so it took a while for us to start playing.

After about three hours we took a break and ordered pizza (ya pizza 🙂 ).

Like always Twilight Imperium runs long, but around 6:30 we all realized that Ted would win by the end of the round. And so the winner is TED!!!

I hope it’s not another three years that we have to wait to play again.

 
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Posted by on December 4, 2011 in Games

 

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