It was a very busy night, we had to split up into two groups.
Brandi, Anna, Brian, Allison and myself played Carcassonne.
A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters and in the fields. The skill of the players to best develop the area will determine who is victorious.
It was Brian and Allison’s first time playing this game. Brian and Brandi tied the game with Allison coming second.
The second game our group played that evening was Coloretto. Brian had never played before. I won that game.
This game should not be confused with Coloretto, another game of the same name published in 1993.
Draw a card to play to a row, or take a row — it’s that easy! You score points for collecting cards of the same color.
The other group consisted of Dannis, Heidi, Brett, Sadie, Marcus and Alan. This group decided to play Power Grid.
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The object of Power Grid is to supply the most cities with power when someone’s network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you’re potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the ‘renewable’ windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
The game ran kinda long, and they did not finish till late. Dannis won the game, but pretty much everyone agreed that a six player game of Power Grid is not that great.